Making of Cartier Odyssey

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Cartier Odyssey BreakDown 
L'Odyssée de Cartier
Discover the new Cartier film, a journey between dream and reality.
For the very first time, Cartier has decided to create a cinema epic focusing on its history, its values and inspiration, its artistic and universal scope.

Info :
Client / Annonceur : CARTIER
Agence : Marcel (Publicis) / Wam
Réalisateur : Bruno Aveillan
DOP : Patrick Duroux
Production : Quad
Post-production : Digital District
Post producteurs : Mathieu Lauxerois, Nataly Aveillan
Etalonneur : Jean-Clément Soret
Monteuses : Coralie Rubio, Fred Olszak
Monteurs adjoints : Anthony Ornecq, Rémi Nonne
Producteur : Martin Coulais
Directeur production : Claudia Traeger
Bande musicale : Pierre Adenot
Extra info :
Design Dragon : Stephane Levallois
Recherches graphiques séquences Russie et Chine : François Peyranne



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Digital-Tutors – Creating a Goblin Concept in Photoshop

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Poster

Digital-Tutors – Creating a Goblin Concept in Photoshop

In this tutorial we will go through the character design process as well as go over various painting techniques. During the course of this tutorial, we will go over the sketch and design process for creating NPCs (Non-Player Characters). We will take, from beginning to end, the entire process of creating a Goblin minion that could be handed off to an art team to move into further development. We’ll create several armor sets for the goblin to wear.
Finally we will take one of those designs to a finished color render. Throughout the tutorial we’ll discuss painting techniques, Photoshop hot keys, Wacom tablet settings, and file structuring.

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Digital Tutors - Camera Raw Digital Darkroom Techniques in Photoshop

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Digital Tutors - Camera Raw Digital Darkroom Techniques in Photoshop

In this Photoshop tutorial we will learn how to process our photography using Adobe Camera Raw in Photoshop.
Throughout these lessons we will extensively cover the tools and techniques we can use on our raw images to process them into a final product. Along the way we will look at how these tools are utilized to drive more fundamental concepts such as composition and color theory.
The tutorial will primarily aim to address any issues that commonly occur with images, then applying our desired look or grade before outputting our final results.
By the end of this training you will have a greater understanding of the post production process of raw images and will help inform you about what you should be looking out for next time you wish to take a photograph.


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Digital Tutors - Joint-Based Facial Rigging in Maya

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Digital Tutors - Joint-Based Facial Rigging in Maya

In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It’s very simple, and very effective. Once the rig is created the rig is re-usable on many 
different types of meshes.


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AUTODESK MAYA 2014 X64

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AUTODESK MAYA 2014 X64

Full exe file with xforce crack
Comprehensive 3D animation software
Autodesk® Maya® 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. Maya now has next-generation display technology, accelerated modeling workflows, and new tools for handling complex data.

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Autodesk 3ds Max 2014 64bit Windows + X-force Keygen

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Autodesk 3ds Max 2014 64bit Windows

Autodesk® 3ds Max® software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. 3ds Max 2014 has new tools for crowd generation, particle animation, and perspective matching, as well as support for Microsoft® DirectX 11® shaders. 
Populate crowd animation
Bring worlds to life in a few simple steps with the new Populate crowd feature.
Improved viewport performance
Enjoy significantly enhanced interactive and playback performance.
Augmented Particle Flow system
Create more sophisticated, realistic, and customized particle simulations.
.X-force Keygen Included! Enjoy!

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Digital-Tutors – Creating a Sci-Fi Robot Warrior in ZBrush

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Digital-Tutors – Creating a Sci-Fi Robot Warrior in ZBrush

Advanced | 2h 38m | 2.09 GB | Project Files 744 MB | Software used: ZBrush 4R5, Photoshop CS6
In this ZBrush tutorial we are going to go through the steps of creating a sci-fi robot warrior for concept design.
We will cover many techniques for hard surface modeling in ZBrush, sculpting mechanical details, and painting lights and other effects on the model in Photoshop. Finally, we will composite the model into a scene realistically, while adding some final post production effects.




Digital Tutors – Sculpting Workflows in CINEMA 4D

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Digital Tutors – Sculpting Workflows in CINEMA 4D

Intermediate | 1h 44m | 2.17 GB | Project Files 726 MB | Required Software: CINEMA 4D R14 Studio

In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, 
high-resolution models. We’ll start out by talking about how to setup geometry for sculpting and go over an explanation of the 
subdivision level workflow. Then, using a little creature as an example, we’ll talk about the functionality of all of the 
different sculpting tools- from Pull and Grab, to Wax and Scrape.We’ll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We’ll also talk 
about the importance of working with layers and how they can add flexibility to the way we work. We’ll also cover the use of 
stamps in the sculpting process and we’ll finish up by baking out maps to reproduce our sculpted detail on low resolution base 
meshes.Once done, you’ll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into 
your own asset creation workflow.


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Digital-Tutors – Quickly Rendering Architectural Visualizations in Maya and Maxwell Render

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Digital-Tutors –
 Quickly Rendering Architectural Visualizations in Maya and Maxwell Render

In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.
We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations. 
8 Lessons:
1. Introduction and project overview
2. Exploring the scene and setting up
3. Setting up material identifiers
4. Adjusting geometry in Maxwell
5. Continuing with material design
6. Setting up our Multilight
7. Camera compositions and settings
8. Night scene and conclusion




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