Digital Tutors – Sculpting Workflows in CINEMA 4D



Digital Tutors – Sculpting Workflows in CINEMA 4D

Intermediate | 1h 44m | 2.17 GB | Project Files 726 MB | Required Software: CINEMA 4D R14 Studio

In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, 
high-resolution models. We’ll start out by talking about how to setup geometry for sculpting and go over an explanation of the 
subdivision level workflow. Then, using a little creature as an example, we’ll talk about the functionality of all of the 
different sculpting tools- from Pull and Grab, to Wax and Scrape.We’ll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We’ll also talk 
about the importance of working with layers and how they can add flexibility to the way we work. We’ll also cover the use of 
stamps in the sculpting process and we’ll finish up by baking out maps to reproduce our sculpted detail on low resolution base 
meshes.Once done, you’ll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into 
your own asset creation workflow.


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