Digital Tutors – Sculpting Workflows in CINEMA 4D
Intermediate | 1h 44m | 2.17 GB | Project Files 726 MB | Required Software: CINEMA 4D R14 Studio
In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed,
high-resolution models. We’ll start out by talking about how to setup geometry for sculpting and go over an explanation of the
subdivision level workflow. Then, using a little creature as an example, we’ll talk about the functionality of all of the
different sculpting tools- from Pull and Grab, to Wax and Scrape.We’ll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We’ll also talk
about the importance of working with layers and how they can add flexibility to the way we work. We’ll also cover the use of
stamps in the sculpting process and we’ll finish up by baking out maps to reproduce our sculpted detail on low resolution base
meshes.Once done, you’ll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into
your own asset creation workflow.
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